LANCEMATES BRIEFING


Pilots are classified in a different way than MW4: as recrutable pilots are
more, they are characterized only by their stats and weekly salary. Of course,
better is the pilot, higher you'll have to pay him. Note that pilots never
changes salary, so, for example, you can make out from Rufus an excellent pilot
without paying him too well. Also, you can fire and re-hire pilots as many
times you want, unless they are killed in action (KIA). Some pilots have the
Lance Commander attribute. This means that they can handle other three pilots
when you order them something; a Lance lead by a non-Commander pilot is less
effective.


The stats representing the piltos are gunnery, piloting (self-expliantory),
blind fighting (when sensors are off-line or jammed, to engage the right 'Mechs
and vehicles) and sensor (the ability to fully use additional equipment).



Callsign: RUFUS

Initial Gunnery Skill: 50
Initial Piloting Skill: 40
Initial Sensor Skill: 50
Initial Blind Fight Skill: 30
Weekly salary: 14'600
Hire cost: 321'200 (starter)



Callsign: SHREDDER

Initial Gunnery Skill: 68
Initial Piloting Skill: 50
Initial Sensor Skill: 60
Initial Blind Fight Skill: 37
Weekly salary: 20'240
Hire cost: none (starter)



Callsign: HANNIBAL (Lance Commander)

Initial Gunnery Skill: 80
Initial Piloting Skill: 62
Initial Sensor Skill: 70
Initial Blind Fight Skill: 45
Weekly salary: 27'100
Hire cost: none (starter)



Callsign: MUSTANG (Lance Commander)

Initial Gunnery Skill: 98
Initial Piloting Skill: 84
Initial Sensor Skill: 80
Initial Blind Fight Skill: 50
Weekly salary: 31'500
Hire cost: 693'000



Callsign: ANGEL

Initial Gunnery Skill: 48
Initial Piloting Skill: 35
Initial Sensor Skill: 50
Initial Blind Fight Skill: 30
Weekly salary: 13'105
Hire cost: 289'300



Callsign: RUBIUS (Lance Commander)

Initial Gunnery Skill: 72
Initial Piloting Skill: 51
Initial Sensor Skill: 50
Initial Blind Fight Skill: 35
Weekly salary: 20'950
Hire cost: 460'900



Callsign: MAGS

Initial Gunnery Skill: 78
Initial Piloting Skill: 40
Initial Sensor Skill: 50
Initial Blind Fight Skill: 35
Weekly salary: 19'900
Hire cost: 437'800



Callsign: BULLDOG (Lance Commander)

Initial Gunnery Skill: 62
Initial Piloting Skill: 55
Initial Sensor Skill: 50
Initial Blind Fight Skill: 35
Weekly salary: 20'150
Hire cost: 443'300



Callsign: CLAYMORE

Initial Gunnery Skill: 84
Initial Piloting Skill: 60
Initial Sensor Skill: 60
Initial Blind Fight Skill: 40
Weekly salary: 22'200
Hire cost: 488'400



Callsign: SPIRIT

Initial Gunnery Skill: 51
Initial Piloting Skill: 35
Initial Sensor Skill: 80
Initial Blind Fight Skill: 30
Weekly salary: 12'850
Hire cost: 282'700



Callsign: GOOF

Initial Gunnery Skill: 55
Initial Piloting Skill: 30
Initial Sensor Skill: 50
Initial Blind Fight Skill: 30
Weekly salary: 10'800
Hire cost: 237'600



Callsign: BULLSEYE

Initial Gunnery Skill: 95
Initial Piloting Skill: 70
Initial Sensor Skill: 80
Initial Blind Fight Skill: 50
Weekly salary: 26'500
Hire cost: 583'000



Callsign: GATOR

Initial Gunnery Skill: 85
Initial Piloting Skill: 82
Initial Sensor Skill: 70
Initial Blind Fight Skill: 45
Weekly salary: 25'100
Hire cost: 552'200



Callsign: BEOWULF (Lance Commander)

Initial Gunnery Skill: 85
Initial Piloting Skill: 82
Initial Sensor Skill: 70
Initial Blind Fight Skill: 45
Weekly salary: 25'100
Hire cost: 629'200



Callsign: GOAT (Lance Commander)

Initial Gunnery Skill: 75
Initial Piloting Skill: 62
Initial Sensor Skill: 60
Initial Blind Fight Skill: 40
Weekly salary: 21'100
Hire cost: 464'200



Callsign: GOBLIN

Initial Gunnery Skill: 62
Initial Piloting Skill: 32
Initial Sensor Skill: 50
Initial Blind Fight Skill: 25
Weekly salary: 10'100
Hire cost: 222'200



Callsign: BLACK JACK (Lance Commander)

Initial Gunnery Skill: 65
Initial Piloting Skill: 45
Initial Sensor Skill: 50
Initial Blind Fight Skill: 30
Weekly salary: 18'450
Hire cost: 405'900



Callsign: SCOOTER

Initial Gunnery Skill: 58
Initial Piloting Skill: 42
Initial Sensor Skill: 50
Initial Blind Fight Skill: 30
Weekly salary: 10'300
Hire cost: 226'600



Callsign: SCRAPPER

Initial Gunnery Skill: 95
Initial Piloting Skill: 65
Initial Sensor Skill: 60
Initial Blind Fight Skill: 37
Weekly salary: 22'290
Hire cost: 490'325



Callsign: BLAZE (Lance Commander)

Initial Gunnery Skill: 90
Initial Piloting Skill: 82
Initial Sensor Skill: 60
Initial Blind Fight Skill: 37
Weekly salary: 24'340
Hire cost: 535'425



Callsign: BUZZ

Initial Gunnery Skill: 85
Initial Piloting Skill: 52
Initial Sensor Skill: 50
Initial Blind Fight Skill: 35
Weekly salary: 19'800
Hire cost: 435'600



Callsign: FALCON (Lance Commander)

Initial Gunnery Skill: 100
Initial Piloting Skill: 90
Initial Sensor Skill: 70
Initial Blind Fight Skill: 45
Weekly salary: 0 (yes, zero).
Hire cost: none (took as bondswoman after Trial of Possesion mission on New
Exford).

 

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